I have created a website for the newly opened traffic school Basses Trafikskola which is located in Norrköping, Sweden. This uses the Content Management System ‘Joomla!’ to change the content in the website easily. I have done the design in HTML, CSS3, jQuery, JavaScript and GIMP. Link: Basses Trafikskola
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Parallel gaming related algorithms for an embedded media processor
Thesis work with the aim implement gaming related algorithms on an embedded media processor using parallel programming
Restaurant Paradiso
I have created a website for the restaurant Paradiso which is located in Norrköping, Sweden. This uses the Content Management System ‘Joomla!’ to change the content in the website easily. I have done the design in HTML, CSS3 and GIMP. Link: Paradiso
OΥΡANIO TOΞO ΠΡIΣMA (Rainbow Prism)
OΥΡANIO TOΞO ΠΡIΣMA (Rainbow Prism) – A game that was developed and finally demonstrated in the course ‘Advanced game programming’ (TSBK03) at Linköping University in Sweden in May 2011. The original idea of this game, where you control a spacecraft which can fire a white beam that refracts into rainbow beams through a glass prism… Fortsätt läsa OΥΡANIO TOΞO ΠΡIΣMA (Rainbow Prism)
Dark Side of The Rainbow (Under Development)
A game that is based upon the Glass Prism Dispersion Effect which is developed in XNA Game Studio 3.1 as a part of the game course ‘Advanced Game Programming’ (TSBK03) at Linköping University. It is intended that you will steer a spaceship in a TRON-like 3D-environment where you have enemies that are attacking you. You… Fortsätt läsa Dark Side of The Rainbow (Under Development)
Halftone Shader App
Halftone Shader App – This is an application that I wrote in C, OpenGL and GLSL which was developed as a procedural project in the course ‘Procedural Methods for Images’ (TNM084) at the Linköping University in Jan-Feb 2011. This application performs AM halftoning on read-in image textures in real time, where you can change screen… Fortsätt läsa Halftone Shader App
Paparazzis Scent Celebrity
Paparazzi Scent Celebrity: An A.I. – Project that I developed in the course Computer Models of Cognitive Processes, TNM066. I wrote this application in C++ and OpenGL and it simulates the behavior of paparazzi photographers when they see a celebrity in sight. The paparazzis follows every movement the celebrity takes and by implementing the flocking… Fortsätt läsa Paparazzis Scent Celebrity
Earthquake Application
Earthquake Application is an application that visualizes numerical and text data from earthquakes that have occured all over the years in this world. The numerical data consists of the death toll, Richter scale, occuring date and longitude- and latitude-coordinates while the text data consists of the country and the city the earthquake occured in. With… Fortsätt läsa Earthquake Application
Baseball Simulation
Baseball Simulation is an application that simulates the projectile movement when a baseball is hit by a bat. I developed this application in a project group with the students Olof Hansson, Mats Karlsson and Lucas Ricchi Lucci during the course Modelling Project (TNM085). This application was programmed and rendered in the 3D API Java3D and… Fortsätt läsa Baseball Simulation
Game Shell Reviews
Game Shell Reviews, a web page which I developed together with Tim Larsson in the course Databases (TNM055). This web page displays the information from a database that is formed by entities and relationships. The information consists of game titles, reviews, ratings, release date, genre, system among others and is accessed by using PHP and… Fortsätt läsa Game Shell Reviews